ABOUT THE GAME:
In this visual novel, Ruby Rose is the long-lost princess of the Kingdom of Vale, and heir to the titular Summer Rose Court. She is discovered and pulled from her peaceful life in the desert, back to the kingdom’s capital of Beacon, where she must prepare for a war against the creatures of Grimm.
Along the way she must recruit new allies, including Knight Commander Ser Weiss Schnee, mysterious faunus rebel Blake Belladonna, dragon tamer Yang Xiao Long, young and inexperienced soldier Jaune Arc, the warrior priestess Pyrrha Nikos, the acolyte Lie Ren, and the fearless sailor Nora Valkyrie.
There are multiple romance options. Playing as Ruby, you can romance Weiss, Blake, Yang, or anyone in team JNPR.
There are five endings to the game, depending on your choices.
Summer Rose Court is a fan made game, not endorsed by Rooster Teeth at all, and completely divorced from the show. It is completely free to download and play. All we ask in return is you consider leaving a kind comment, a review, or share the game with your friends.
Additionally, if you have never watched or even heard of RWBY, you should be able to play and enjoy this game with pretty much 0 context. You just probably won't get some of the inside jokes.
The game is available for Windows, Linux, and Mac.
If you have any issues or run into any bugs, please leave us a comment here or send an email with a screenshot / traceback text to firstname.lastname@example.org
During the hiatus between Volumes 1 & 2, a group of about thirty fans got together and said, "Wouldn't it be neat to make a visual novel? And make it really gay? With like lots of different endings and branching paths and stuff? I mean how hard could it be?"
Four years later, we realized, "Pretty f***ing hard, actually."
We'd like to extend our greatest thanks to tumblr user Dori for creating the initial art and concept for Summer Rose Court. Without them kickstarting the project, this would have never launched. Dori is the artist who drew the Ruby & Weiss sprites, AKA one of the pieces of art you'll see for the majority of the game. We're deeply grateful to them for being the one to start this.
We grew a lot in this period of time, and this project is a labor of love. No money exchanged hands during the development of this game— only dedication, and what spare time we could offer.
Thank you, all of you, for your patience over the last four years.
We kept moving forward. Thank you, Monty.